What item did you grind or farm for the longest? | PC Gamer - moorehonew1961
What item did you moil Oregon farm for the longest?

It's exciting to see an MMO doing such thriving business. Current World very blew the doors off the barn when IT was free, and lots of players are busying themselves with quests, exploration, crafting, and territorial wars (except for those who prevent getting left out).
With all that comes a grind. Farming mobs, killing bosses, leveling skills, and even fitting running around to various ponds and streams and doing hours of sportfishing. Sometimes it's done in an effort to net XP, other times it's for a hard-to-get achievement, merely usually it's to acquire to a single bit of gear that you just bottom't live without.
Which brings us to our question: What item did you grind OR grow for the longest? In any game, what was it you just had to take in and spent more sentence than you care to admit to get it? Our answers are below. Let us bon yours in the comments!
Jody Macgregor: I don't know how long-acting I dog-tired husbandry the Bee in Borderlands 2, only it was a while. It's an A shield, a kind of forcefield that normally gives bonus harm at the cost of its ain defending capability. The Bee variant provides bonus damage without draining itself, and the bonus multiplier applies to every projectile if you've got a multi-dead reckoning weapon. Dwarfish wonder it got nerfed in a spot, but even rebalanced it's a sweet wad. Thing is, IT's a random drop, and the closest affair to a consistent way to find it is by killing a guy named Hunter Hellquist, a radio Disc-jockey from a sidequest, who has wish a three percent chance of giving it up. I killed him a bunch together on my Ultimate Vault Hunter replay to get a Bee, and information technology was valuable it.
IT's not exactly farming operating theater grinding, but I did go done perdition when I replayed Pathfinder: Kingmaker to let the Horse-brier. It's a magic sword made from a nymph's extracted capability to love, a thorny infernal thing that you can only find by bringing a specific companion with you to a dungeon, bounteous the correct answers to a bunch of right dilemmas he poses on the way, then talking him into destroying a contrary artefact you find just and then somebody else doesn't use it to commence the Briar before you do. It's non a specially powerful item, but without it you can't make Kingmaker's unavowed closing, which I spent 126 hours doing because I have a problem.
Lauren Aitken: The Benevolent Loss leader trophy for Fallout 4. Took over 100 hours of gameplay and farting about with settlement stuff, then waiting for three hours for it to tick from 99 to 100 happiness. Not worth information technology.
Evan Lahti: My greatest recent grind was hitting Covenant 25 in Monster Aim, which apparently took 95 hours!
Covenant 25 basically means rhythmic the deckbuilder 25 times on incrementally ascending difficultness. Monster Develop adds few more rocks to your backpack with every downright of Compact, in the form of added boss health, merchant price, higher damage, lower unit of measurement capacitance... past the remnant of it you'atomic number 75 carrying many burdens downfield the dog on your path to hell. I'd fain lie with once more: Monster Train was one of my favorites from 2020, and chugging my way to the end meant some fun epiphanies about how to create more powerful combos.
Sarah James: I washed-out months difficult to get the Vial of the Littoral mount recipe in World of Warcraft. The mount transforms you into a Sandstone Drake and another player can ride connected your back, and the minute I saw someone with it I decided I needed to add it to my collection. Afterwards an obscene amount of time spent completing Archaeology dig sites across Azeroth—I had to take down raised the profession before I could start husbandry—I eventually got the formula. Then I had to farm the materials needed to actually make the mount. The top-quality bit is, I could've just bought one from the auction house but I'm uncompromising and sought-after to be able to survive myself.
Natalie Clayton: Tragically, mine was also a Ma of Warcraft calendar month. This was years after the fact, but I'd wanted a Netherwing Drake since they first arrived in The Burning Crusade—and someplace between Mists of Pandaria and Warlords of Draenor, I decided to go ahead and have one. Beingness grossly overleveled didn't stop the fact that Netherwing rep donkeywork is an absolute job, with the fastest method involving the collection of undeterminable, scarcely-available eggs from a small drifting island. I spent maybe a month combing every edge in of that island for egg, and while the mount is lovely, I'm still non sure it was worth it.
It's been years since I was actively subbed to WoW, but I'm pretty sure I still have one of those eggs in my rucksack. A single, yolky reminder to never waste my sentence grinding again.
Redbreast Valentine: I spent god knows how long searching for every single one of those bloody shard collectibles in Dragon Age Inquisition, and the worst thing is what I eventually got from it was so unmemorable I had to run along look it up just to remind myself. Turns out it was small boost to my electricity opposition. Sigh. And I got so tardily in the game that I bet I didn't straight get hit with whatsoever electricity attacks between then and coating it! There's a lesson in there somewhere, but settled on how I've continued to play games I don't think I learned it.
Tim Clark: Oh god, where to start? I'll absolutely be looking back from my deathbed at the endless nights I've spent detrition for a gun with a very slightly more optimal put away of perks in Destiny 2. Right now, I'm logging on every evening with a small aggroup of likeminded addicts scooped up from LFG systematic to grind down the Cube encounter of the Prophecy dungeon. We're all looking for The Last Breath autorifle with the Demolitionist perk in the bit-from-left editorial.
Before you drift off wholly, let me tell you that Demolitionist normally simply appears in the right pillar.That makes this gun very limited. The Cube encounter is a brilliant piece of design that utilises CQC and much light enigmatical in a rotating cube arena. It was super fun on the first, oooh, maybe dozen playthroughs. But after multiple weeks of acquiring gloves, sidearms, and autorifles with the wrong perks (turnkey you, Adrenaline Drug addict) let me tell you it is absolutely numbing and I still can't stop. Only a combination of podcast and CBD edibles makes the farm bearable. Finally a kind of gallows humour sets in, but equal that gives way to a yawning sense of desperation fuelled by the sunk toll fallacy. "Of class I'm non coming to bed now. I can't give up, toilet I? Yes, it's nonetheless the same regular hexahedron."
John Wesley Fenton: Fine, this is an ability, not an detail, but Final Fantasy 9's blue charming spell Frog Drop English hawthorn be the affair I've dog-tired the most metre attrition for in a game. Frog Drop is an early spell for your bizarro frog-loving chef political party extremity Quina, and as you'd expect for an early spell IT does some pretty piddly scathe. Its scathe increases as Quina levels in the lead, but the real damage comes from a modifier based on how many frogs you catch in Quina's home swamp. That's right: a Gaul-catching minigame lets you release Frog Driblet into a beastly 9,999 damage spell with every hit. I remember wanting to max out Toad Send packing so that I could use Quina to take down FF9's optional super stamp Ozma. If I remember right, I took connected Ozma around pull dow 80, which means I had to snap 125 frogs, with the match that it takes the frogs awhile to respawn, originate from tadpoles, and mate to produce rising frogs in between minigame runs. Male child, was that a appendage.
Phil Savage: My longest mill, away some margin, was for Bifrost—one of Guild Wars 2's legendary weapons. These are the pinnacle of the gear grind, and spell they don't offer some stat benefits all over the also-very-grindy ascended level weapons, they attach to enough caliber-of-life and cosmetic perks that they're however some of the near desirable items in the game. Each has a unique cosmetic effect, giving your persona everything from impost footprints to unparalleled attacks. Bifrost's theme is, unsurprisingly, rainbows.
In footing of what you have to do to catch on: a olive-sized bit of everything, really. First you need a precursor weapon system, either from extremely rare random overleap, the trading post, or—a more newly added option—ludicrously all-inclusive crafting chain of mountains. So you've got to collect resources from pretty much every natural process, from dungeons, Macrocosm vs World and PvP. At that place's also full stacks of the game's rarest trophy materials. And you've got to fully complete all base-game map in the spunky. It's impossible to reckon how many hours crafting Bifrost took, because it relied on progress I'd been making since I best started the game. It says a lot that I've been playing connected-and-off since unfreeze, and only of all time got one of these things.
Katie Wickens: I bewail the pulverisation, candidly, only my brother always tells me the tale of his escapades as a lucrative lube Fannie Farmer in No Man's Sky. "It's the best way to shuffle money," he says. I ne'er asked for details.
Source: https://www.pcgamer.com/what-item-did-you-grind-or-farm-for-the-longest/
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